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^ “ ⇒Using DirectX11 in Unity 4”. Unity Technologies. 2013年2月19日閲覧。
^ “ ⇒How do I import objects from my 3D app?”. Unity Technologies. 2013年2月19日閲覧。
^Unity - マニュアル: シェーダー: 頂点およびフラグメントプログラム
^Unity - マニュアル: コンピュートシェーダー
^ “ ⇒Shaders”. Unity Technologies. 2013年2月19日閲覧。
^ “ ⇒Physics”. Unity Technologies. 2013年2月19日閲覧。
^ The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. Unity2020.1 docs
^ The High Definition Render Pipeline (HDRP) is a prebuilt Scriptable Render Pipeline, built by Unity. Unity2020.1 docs
^ This PBS model follows two principles: Energy conservation - ... Microgeometry - ... URP8.2 documents
^ The Shaders do not conserve energy. This shading model is based on the Blinn-Phong model. URP8.2 documents
^ Glossary - Scripts. Unity Manual
^ Scripting Backend: A framework that powers scripting in Unity Glossary - Scripting Backend. Unity Manual
^ Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Glossary - Scripting Backend. Unity Manual
^ a b C# language version C# 7.3 Unity User Manual (2019.2) - C# compiler
^ IL2CPP (Intermediate Language To C++) is a Unity-developed scripting backend Unity User Manual (2019.2) -IL2CPP
^ When building a project using IL2CPP, Unity converts IL code from scripts and assemblies to C++, before creating a native binary file Unity User Manual (2019.2) -IL2CPP
^ a b Alexandre MUTEL / Tech Lead on burst, Unity Technologies (2019) Behind The Burst Compiler. (PDF ver.)
^ Burst コンパイラーは 2019.1 でプレビュー版から正式版になります。 Unity 2019.1 リリース. Unity Blog
^ Released packages Burst Unity User Manual (2019.2) -Packages documentation
^ Burst is a compiler that translates from IL/.NET bytecode to highly optimized native code using LLVM. Burst User Guide. Unity
^ Burst is closer to a transpiler than a full compiler ○ Converts IL to IR (similar format) Alexandre MUTEL / Tech Lead on burst, Unity Technologies (2019) Behind The Burst Compiler. (PDF ver.)
^ 「C# Job System」は両方とも、今回搭載された大きな新機能の最初のバージョンです。 Unity 2018.1 リリース
^ The Unity C# Job System lets you write simple and safe multithreaded code C# Job System - Unity Manual 2019.3
^ A “job” is a collective term in Unity for any struct that implements the IJob interface Creating jobs - Unity Manual 2019.3
^ Create a method in your struct called Execute with the implementation of the job inside it. Creating jobs - Unity Manual 2019.3
^ Calling Schedule puts the job into the job queue for execution at the appropriate time Scheduling jobs - Unity Manual 2019.3
^ While Animation Rigging is based on the PlayableAPI, all constraints are implemented using Animation C# Jobs. What about Playable API? - Unity Forums
^ “ ⇒Using Scripts”. Unity Technologies. 2013年2月19日閲覧。
^ New 2018.3.0b11 Entries since 2018.3.0b10 Removed support for compiling UnityScript and Boo scripts. Unity 2018.3.0 Beta 11
^ “ ⇒Getting started with Mono Develop”. Unity Technologies. 2013年2月19日閲覧。
^ “ ⇒Asset Server (Pro Only)”. Unity Technologies. 2013年2月19日閲覧。
^ a b “ ⇒Unleash your game with effortless deployment to 10 global platforms”. Unity Technologies. 2013年2月19日閲覧。
^NGUI: Next-Gen UI kit, Tasheren, ⇒http://www.tasharen.com/?page_id=140 

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